Quiddler card game -
From the Manufacturer Rio Grande Games
Quiddler card game - With the Quiddler card game , don't buy the game untill you read this we check prices every day so that you always get the best price!QUIDDLER is a game for all ages from eight to a hundred-and-eight. There can be up to eight players and each game takes about 30 minutes to play so that it does not become boring for the younger players if they start to lose concentration.
The basic theme is to collect cards which make words. The words can be checked in whichever dictionary the players decide to use although the dictionary should not be used by the player whose turn it is only by those who ae waiting their turns.
Each game consists of eight rounds. In the first round each player is dealt three cards. The remaining cards are placed as a stack, face down, in the centre with the top card then being turned alongside, face upwards, to form a discard pile. The first player is the person sitting to the left of the dealer. That player can either take the top card of the stack or the top card of the discard pile. He must then discard one of the cards he holds and the turn passes to his left. The round is over when one player can lay down a complete word Quiddler card gameIn the second round each player receives four cards from which to produce one or two words. Each succeeding round is played with one more card until the eighth round where ten cards are held.
There are 118 cards in the set, the different letters appearing with a different frequency depending upon the frequency they are normally used in the English language. In this way there are twelve cards carrying an “E” with half the alphabet making only two appearances. In addition there are five pairs of cards carrying such natural combinations as “QU” and “TH”.
As soon as one player can show a word the round stops. Points are allocated to the letters used and a note is made of the total. The winner is the player with the most points at the end of the eighth round. But there is also a degree of skill required when a player must decide a tactic. If a player produces a word with separate “Q” and “U” letters, then the total score for those two cards is 19 but if the player uses a “QU” card the score is only 9. The player must make a decision, to hold onto a “QU” card in the hope that a “U” will appear to go with the “Q” he is already holding, or abandon the “Q” in favour of the “QU” and laying down his word or words.
Additional points can be added at the end of the game for the player with the longest word (Has anyone managed a ten letter word?) and also for the player with the most words, having found a way of producing a large number of two or three letter words, perhaps.
The game helps with spelling and also with vocabulary. For instance, “practice” carries 48 points but “practise” carries 50 points. Does the player realise there are two words and is it worth hoping for an “S” to replace the “C” before someone else goes out and claims the round?
Enjoy the game.

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I've been playing the Quiddler card game for a little over a year now on a fairly regular basis because it's just a fantastic game! It's simple to learn the rules, easy to play, games are fast once you get the hang of it, and there is virtually endless variety.... More
I won't go into all the details of game play as many reviewers have, but I will tell you that Quiddler card game is a very fun game. I have played between 20 and 30 times and I am still trying to figure out the best strategy for victory .... More
I used to play lots of games (Quiddler card game, Risk, Axis and Allies, etc.) additionally I love playing cards. My wife and I (while traveling) always carry a deck and have a few solid favorites, but they get old and once you have an excellent strategy it is hard to go anywhere from there. I don't play many games that often anymore; many are complicated, large sets of rules, too many little pieces, etc. Not that it is bad - but it is hard to find people to play with or the time to devote to games.
I have noticed that games fall into 4 categories.
1. American games = usually simple and boring (little strategy) - these are Clue, Sorry, Monopoly, etc. Quiddler card game continues
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I've taken this game to a few game groups and introduced it to non-gamers as well and it's been positively received all around. One of the downsides of playing "Euro" style games is the lengthy introduction to some games. This can often entail a 1-2 hour review of the rules and game play before you even begin.
Not this game, even with my weak skills in that area I was able to teach this in around 15 minutes. No more nine hour runs of Twilight Imperium for me thanks.
With the expansions there's virtually no limit to the variety of games you can create, and the strategies for different styles of game play are endless as well. I have almost two hundred board games now in my collection (small amongst my friends), and the true test of a game is its replay value after the first couple of runs. This one won't be collecting dust anytime soon The Quiddler board game is fantastic!.
2. Play any action cards and resolve them
3. Buy phase (use coins gained in the action phase and/or coin cards) to buy new cards
4. Discard
And interesting dynamic of the game is that you don't use ALL the game cards, but rather select half of them at random to mix into the game. Since the action cards range from giving you an extra action (or turn), adding gold, attacking another player, or picking up more cards - the random selection always makes for different types of games. Cards come in the following abilities:
+ coin (allows you to buy more powerful cards or victory points)
+action (giving you the ability to play another card)
+buy (giving you the ability to make multiple buys of other cards)
+card (giving you the ability to pick up another card)
+attack (attacking your opponent)
Some games are all about attacks; other games are about grabbing gold fast, all are different. That means that when the game starts you need to figure out your strategy fast. One thing I like to look at to determine my strategy is the general make up of the cards (decided at random) for the game. Are they more +action and +card are they more +buy and + attack. It will help give you the idea of how to develop your strategy.
You will eventually learn that some cards work GREAT together and some do not. Figuring out what cards make great combinations is another key to coming up with great strategies.
Since I got this game, my wife and I play multiple games in a row. We are fairly even and every game is different. It is simple to set up, easy to learn, and fast. Average games run between 20 mins to 45 mins. The first couple of games you play to learn will take about an hour, but once you get that figured out it will be fast.
As for my 5 year old son, he plays with us (either with my wife or me). He gets all the coin cards and counts them up. We have played a couple of games with him and he knows the rules - it is just the strategy that he has yet to catch on to. However, it is easy to have him involved - (holding and counting out the coins in the buy phase).
We have played about 20 games. Have purchased the 2 promo cards and just order the expansion game Quiddler Intrigue.
Pick this up - a must buy!
2. War Games = these are complex, usually lots of little pieces, takes time to set-up and time to play.
3. CCG = collectable card games, they are fun but there are TONS of cards. You keep having to buy more and someone always has better cards than you. It can be a money hole.
4. Euro Games = these are starting to take a solid hold in the U.S. - These are simply games - but are deep on strategy. Games like Settlers of Cattan. Not all these games are made in Europe, but most seem to be coming out of Germany. They involve thinking and strategy, not just moving a piece around the board and collecting properties or rolling the dice.
Quiddler falls into the Euro Game category!
I am also a father now (a 5 year old) and that means games like Sorry, but I really want my son to get involved with more strategy type games.
I picked up Quiddler (after reading reviews on boardgamergeek) as being one of the top games. The rules were short and simple, it was a card game (so not lots of little pieces), and (most importantly to me) was the replay ability.
The game is played in 4 simple phases:
1. Draw 5 cards